There are many ways to hold gamers’ interest. For example, the virtual world, in which the game takes place, is never static. Even when a player is logged off, events are occurring across the world that may impact the player when he or she logs in again.
MMORPGs allow players to form alliances, interact within the game, customize their avatars and even create some of the game content. As players guide their virtual personas through perils and triumphs, it becomes increasingly difficult to abstain from playing as all the previous time invested into playing may seem wasted.
“Leveling up” of characters is another addictive aspect. It becomes increasingly difficult to gain points, skills, and items, the more time that is spent in the game. It may take only 10-15 minutes to “level-up” a character the first time, but by level 25, gamers can spend 20+ hours just to gain one level. Without parental controls in place, children can spend unlimited time on these games which has a significantly negative impact on their mental health.
An additional addictive aspect of game design is the social interaction between players. Many quests and adventures in MMORPGS need to be completed with the assistance of other players. Players are made to feel included and important by their gaming peers and then feel the need to further participate.
It is also important to note the other potential danger here, the anonymity of players. As children begin to feel valued within their online world, their trust in certain players grow, without having any knowledge of the player’s true identity. At this point children can be convinced to visit other social media apps where they can have more private conversations with their new friend.
MMORPGs also have their own economies, where players can use the virtual currency they’ve earned in battles to buy items that will potentially benefit their progress. In some instances, MMORPG players can exchange real currency for items and virtual currency, to better their character. An example of this is Fortnite, a hugely popular online game that many parents have trouble removing from their children. Ikydz Total Internet Parental Control can block Fortnite or, if you prefer, limit the time spent playing it.
Gaming addiction appears to be most prevalent in adolescent boys.
Game addicts often have similar characteristics, including: depression, elevated stress levels, aggressive behaviour, social anxiety, loneliness, low self-esteem, and poor grades in school.
Massive multiplayer online role-playing games are the ideal playground for people who suffer from poor self-esteem. Addicted gamers view the “game world” as a place to create a new identity, a place to find friends anonymously, and more sadly, a place where they can fit in. Ikydz can help limit the time children spend in their virtual world and therefore, give them the opportunity to engage in the real world.